James Davis
[email protected]
Summary
A highly versatile and dedicated 3D/2D Artist with a strong background in the asset creation pipeline. Exceptionally skilled in Maya, Zbrush, Substance, Unity, and other 3D design platforms. Clever, easy to work with, and is able to perform with little supervision. Possesses a strong, deep-seeded passion for the inner workings of films, animations, and video games.
Skills
= Maya & Zbrush Proficiency = High and Low poly modeling
= Substance Painter Proficiency = Organic & Hard Surface modeling
= Photoshop & After Effects Proficiency = Rigging & Animation (Maya, AE, Unity)
= Unity & Unreal Engine Proficiency = Uv Mapping & Texturing (Standard & PBR)
= Renderman, Arnold, Mentalray Exper. = 2D Vector Design and Motion Graphics
= Multitasking, Project Management, = Unity Animation and Particles
and Group Collaboration = Issue Analysis and Troubleshooting
Education and Training
Bachelor of Science, Computer Animation 2008
Full Sail University - Winter Park, FL, US
Experience
3D Artist Jul 2017 to Current
Grover Gaming – 2D & 3D Graphic Design, Various Titles – Greenville, NC
3D Studio Artist Dec 2012 to Jul 2017
Full Sail University – Character Design & Level Design - Winter Park, FL
Razor Edge Games – Eden Falling (in-dev) – Remote
3D Character Artist Jul 2014 to Sep 2016
Octoshark – Pirates, Vikings, and Knights 2 – Remote
3D World Artist Dec 2008 to Jul 2011
Net Devil – Lego Universe - Lafayette, CO
Maya Zbrush Substance Painter Unity3D Engine Photoshop After Effects
Substance Designer Unreal 4 Engine Tortoise SVN/Git Monodevelop - C#
Visual Studio 2007 Bitmap2Material TexturePacker Alienbrain Perforce MediaEncoder Meshlab Gimp
[email protected]
Summary
A highly versatile and dedicated 3D/2D Artist with a strong background in the asset creation pipeline. Exceptionally skilled in Maya, Zbrush, Substance, Unity, and other 3D design platforms. Clever, easy to work with, and is able to perform with little supervision. Possesses a strong, deep-seeded passion for the inner workings of films, animations, and video games.
Skills
= Maya & Zbrush Proficiency = High and Low poly modeling
= Substance Painter Proficiency = Organic & Hard Surface modeling
= Photoshop & After Effects Proficiency = Rigging & Animation (Maya, AE, Unity)
= Unity & Unreal Engine Proficiency = Uv Mapping & Texturing (Standard & PBR)
= Renderman, Arnold, Mentalray Exper. = 2D Vector Design and Motion Graphics
= Multitasking, Project Management, = Unity Animation and Particles
and Group Collaboration = Issue Analysis and Troubleshooting
Education and Training
Bachelor of Science, Computer Animation 2008
Full Sail University - Winter Park, FL, US
Experience
3D Artist Jul 2017 to Current
Grover Gaming – 2D & 3D Graphic Design, Various Titles – Greenville, NC
- Created 3D rendered and 2D Vector Art symbols and UI for Interactive Slot Games
- Proficiently utilized various 2d/3d packages to create symbols, UI, and characters
- Expertly utilized Unity3D tools to setup assets, layer cameras, and implement them into the scene
- Highly experienced in motion graphics utilizing After Effects and animation within Maya and Unity
- Demonstrated strong ability utilizing Photoshop and After Effects to create quality Layer Styles and Vector, animated composition assets
- Collaborated with artists, programmers, and other teammates to create a cohesive and consistent, quality game product
3D Studio Artist Dec 2012 to Jul 2017
Full Sail University – Character Design & Level Design - Winter Park, FL
- Demonstrated a high level of realistic organic and hard-surface modeling, texturing, and lighting techniques which include likeness sculpts of famous actors
- Instructing the proper environment, character creation, and level design pipelines
- Teaching students Level Creation utilizing Unreal 4 Engine and Substance Designer
- Demonstrating superior lighting, color and composition to establish mood and ambience delving into the fundamentals of what makes levels look appealing
- Researching and learning new programs, tools and techniques being used within the industry and staying up-to-date on industry standards and practices
- Leadership, mentoring, and public speaking experience
Razor Edge Games – Eden Falling (in-dev) – Remote
- Skillfully uv and texture various pre-established 3d models utilizing Substance Painter and Maya
- Reworked and retouched existing uvs and textures to ensure maximum resolution and texture quality
- Utilized various programs create and implement textures into Unity3D Engine such as: Maya, Substance Painter, and Photoshop
- Shared a pipeline working a multi-disciplined team of professionals to create a playable, appealing game title
3D Character Artist Jul 2014 to Sep 2016
Octoshark – Pirates, Vikings, and Knights 2 – Remote
- Demonstrated consistency in producing quality assets by designated time tables
- Modeled, Uv’ed, textured, converted and placed assets into Source Engine
- Created low resolution game-ready Character, Vehicle, and Environment assets
- Showcased clean and functional topology for characters, structures, and props
- Created both organic and hard-surfaced models under strict polygon and texture resolution limitations while maintaining a heightened level of professional quality
- Assisted in playtesting maps, testing out in-game assets, and delivering valuable insights towards the game’s production and features
3D World Artist Dec 2008 to Jul 2011
Net Devil – Lego Universe - Lafayette, CO
- Created key environmental assets and levels, which were held as the artistic standard for production moving forward
- Experienced working within game engines; sculpting and tinting terrain, arranging and placing modular assets, and collaborating game design elements of levels
- Created props, structures, and foliage assets and implemented them into game
- Worked within multi-disciplinary teams, collaborating towards meeting pipeline goals
- Produced high quality assets on-time under strict memory and performance limitations and strenuous deadlines schedules
Maya Zbrush Substance Painter Unity3D Engine Photoshop After Effects
Substance Designer Unreal 4 Engine Tortoise SVN/Git Monodevelop - C#
Visual Studio 2007 Bitmap2Material TexturePacker Alienbrain Perforce MediaEncoder Meshlab Gimp